SOTSUSUNRISETV TOKYO. SD Gundam G Generation Cross Rays: Tips&Technique for new playerTips&Technique - Dispatch - Develop units- Design units#Gundam #SDGundam #SDGundamGGeneratio. Only 1 Raid Link-Up can be initated by a single unit per turn. Ability and Skill will only apply to the pilot who execute an attack (Link-up Attack included). G GEN Unit Stats Visual Chart REQUIRES IMAGE REPLACEMENT Pilot Stats All Pilot stats can be raised by spending ACE Points on them with the exception of Awaken if the stat is at 0. The system that get included in the series is a permanent death of your unit. Skills can be used either on the Warship/Master itself, or on any other Warship group units within its radius. Also MOB is only stat that increase critical chance for Link-up Attack (refer to unit stat section). Warship-Link will use Warship's stats value as correction. Warship also provides a place to station your unit for safety and recover most of their HP and regen EN at the end of turn. Enemy will survive the attack with 10HP if attacked by selected unit within control area (Single use), Damage taken -10/15/25% for units within control area (Lasts 1 turn), Damage taken -15/20/30% for selected unit within control area (Lasts 1 turn), Damage taken -30/40/50% for selected unit within control area (SIngle use), Damage taken -50/60/70% for unit within control area (Lasts 1 turn), Movement +1 selected unit within control area (Lasts 1 turn), Movement +2 selected unit within control area (Single use), Increase Morale Points by 50/100 for selected character within control area, Does not change from Super High to Super Charged, Increase Morale Points by one level for selected character within control area, MP Consumption -25/50/75% for units within control area (Lasts 1 turn), EXP gain +10/20/30% for units within control area (Lasts 1 turn), EXP gain +25/50/100% for selected unit within control area (Single use), EXP/Score gain +20/30/50% for selected unit within control area (Single use), Selected up to 1/2/3 units and return them to warship, If skill user is selected and is first to return to warship, effects on the rest of selected units will be cancelled, MAP weapon is usable even after a selected unit within control area moves (Single use), Unit only need to be within control area to receive effect. Raid's team get balanced with difficulty penalty due to how formula work in favor of pilot stats. Reaction affects warship evasion). Post Comment About Us Contact Us Privacy Policy Cannot revert back unless station in warship for 1 turn. Press B while over a unit to view its Movement/Attack range. Skill has to be set in the group forming screen and can only be used by Master and Warship Captain. Enemy defeated by MAP weapon only give 0.5 EXP, White Flag Enemy defeated only give 0.3 EXP. When the MS levels up you gain points to spend on stats to make them stronger. Valve Corporation. Normally this section does not require to enjoy a game. 493 MS/MA. "Funnel type" weapons (or "awaken" weapons" use the "Awaken" statistic). MOB is actually useful. (Filling up the Get Gauge unlocks new units for production outside of battle). taunton woman killed in car crash; do i see myself fatter than i am quiz; colin hay eye surgery; wright risk management workers' compensation claims address Fill all of your ship unit slots with stargazer gundams (buy them from the shop), Using the method shown do Gundam 00 Movie stage 1 at "extra" difficulty killing enemies with Warship Link attacks, Evolve all the Stargazers into Strike Freedom and sell them, Iron Blooded Orphans 1 (easily done even at extra, if you have units with strong non-beam attacks), Gundam 00 awakening of the trailblazer 1 (beware that when surrounded by 4 ELS the unit will take 5000 unavoidable damage), Gundam 00 awakening of the trailblazer 3 (only if you have lots of strong units that can one-shot the ELS with 10k HP.. if you get hit by them and they survive the battle they will morph into strong units). Starts with 1 and will increase every 100~150 points by 1. Discover the latest entry in this iconic Tactical RPG series. This item will only be visible to you, admins, and anyone marked as a creator. Ability and Skill will not work on pilot in support attack/counter/defend/Link-up Participants even when they have EXP buff applied individually on them. Always use Ship Group, as in those you receive bonus exp based on the "Charisma" of the "Guest" pilot inside the ship (even if outside the ship area). All rights reserved. This is true of both characters and mobile suits themselves, and this is actually important for a pre-Inferno money grinding strat you can take advantage of - but you can deal with that if you really need the money. *Can be obtained in game after meeting certain conditions. Deal additional 500 damage to enemy at the end of damage calculation, Possible debuff: Def Down, Atk Down, Evasion Down, Accuracy Down, Movement Down, MP +40 to all allies within weapon range "LOVE! All rights reserved. All rights reserved. If a unit only capable of moving over Ground terrain docks on an SFS which is capable of moving on Atmospheric terrain. (Skills of the same type cannot be stacked onto the same unit). SD GUNDAM G GENERATION CROSS RAYS get a set of brand new Dispatch Missions. Low-tier unit will gain more upgrade points per level. Then the unit becomes capable of moving on atmospheric terrain). If you want a more offensive team, it's killing two birds with one stone. This item has been removed from the community because it violates Steam Community & Content Guidelines. Form your own team of SD Gundams and deploy for battle -- with units from Mobile Suit Gundam Wing, SEED, 00, and Iron-Blooded Orphans! It is not too overly complicated nor that it's too simple. Battle with Support Attack/Support Counter will use (EXP / Number of Participants Units) as exp gain. Units inside of the warship recover HP and Energy over the course of a turn. Effect varies based on pilot stats. Clear EXP 5 on 90 or higher Inferno Level while defeating all enemies. - 85% of the 5,865 user reviews for this game are positive. Both the pilot of a unit and the unit itself level up by gaining EXP from destroying enemy units in Battles. That's really good stuff! Show items tagged with all of the selected terms: Click here to learn more about Steam Guides, Character/Unit Performance and Damage/EXP Formula Guide. Commentdocument.getElementById("comment").setAttribute( "id", "a5ef7d12fa0b3b58053de9a79f36c0d5" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Please select a specific package to create a widget for: Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. Up to you, I'm just trying to do a grunt GM's work. SD Gundam G Generation CROSS RAYS 6. etc 1. outline [] "Life., life. Here is Passive income guide that you can use While you play the game and do story missions without have to worry about mo A comprehensive guide to basic gameplay mechanics. 30 Mobile Suit Gundam Iron-Blooded Orphans Gekko. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. This also apply to raid group link-up attack range which further establishing aggressive playstyle. Accuracy/Evasion increase. Content included in this productSD Gundam G Generation Cross Rays (Main Story)SD Gundam G Generation Cross Rays Season Pass[Season Pass Reward] Bonus Mission: Gain Extra Mobility Parts![Digital Deluxe Edition Reward] Bonus Mission: Gain HP Boosting Parts![Season Pass Reward] DetailsGain various Mobility boosting parts for units and capital after deploying as a group.Unlock Bonus Mission: Gain Extra Mobility Parts.[Supply Part] Accel Drive: If equipped unit has less than 250 Maneuverability, then Mobility +1.[Supply Part] MS EX Booster I: Mobility +1. That being said, you need to be careful which units you put those characters into. Units on Yellow squares receive EN recovery (by default, all squares on the map are Yellow unless they are adjacant to a unit in the same Raid Group). And is the [EX] A-C level Ability enhancers incorrect since the game says 2.5/3/5 multiplier rather than your 3/5/10 multipliers? Form your own team of SD Gundams and deploy for battle -- with units from Mobile Suit Gundam Wing, SEED, 00, and Iron-Blooded Orphans! SD Gundam G Generation Cross Rays About the Stats Kaeaja 3 years ago #1 Anyone know what each stat means? 97 Warships. A ranged MS should be piloted by someone proficient in long rage, same with melee (you can check a MS "type" by looking at its attacks.. the icons will tell you the type of each attack, so that you know if a MS has more ranged or melee attacks). For Cross Rays, morale system has unfortunately been nerfed compare to previous installation, as it no longer has any effect on damage directly and must/require critical attack and/or ability in order to make usage of it instead. This item will only be visible to you, admins, and anyone marked as a creator. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Beyond creation, four eras come together as one! Effect last even when they move out of control area, Unit receives step chance after using up turn (Single use), Capture all flag units regardless of distance, Cancel all enemy abilities that attacking a selected ally unit within control area (Single use), When HP reaches 0, selected unit revive with 1 HP (Single use). Share with Email, opens mail client Hello does anyone know where I can find the dispatch mission "Always beginning onto the next" I would like to mention that I have the switch version and I've been searching for any info on it. The Captains Command stat and Pilot stats both affect the warship. Captains use all the regular Combat Stats like the rest of your Pilots. Charisma of Pilot who execute Link-up Attack will be used (Max 5 times or 400%)(refer to character stat section). Piercing Damage dealt is as though enemys defense is -30%, Link-Up Attack (Not to be confused with Warship/Raid Link-Up) Damage dealt varies with number of hits, Awaken Power and range vary with pilot Awaken stat, Quest (secondary objectives which can be completed in a stage to unlock new content)- Bottom right, Elasped turns, Capital, and Difficulty Bottom right, S +10% damage, 0 movement penalty, -10% enemy accuracy, A +5% damage, 0 movement penalty, -5% enemy accuracy, B +0% damage, -1 movement penalty, -0% enemy accuracy, C -15% damage, -2~4 movement penalty, +10% enemy accuracy, D -30% damage -2~4 movement penalty, +20% enemy accuracy. At 10 MOV the effect has exact same chance of Hyper Jammer. If enemy's MP is lower, enemy receives more damage. For a Raid Group; use sum average of entire team's Command stat. Exclude MAP weapon, Reduce damage taken by 5000. As a complete newbie, is there a scenario I should do first for any particularly useful units? Can only set one skill from each of character/crew. The best characters to choose for this seat are characters with the Assistant () skill, as it can potentially increase all of the needed stats for that character by 50 as long as s/he is in this seat. 31 SD Gundam GX. Each pilot has innate abilities and skills, and learn new skills as he/she levels up. -This ability is locked behind Hell Secret enemy. Coming from SRW I feel pretty overwhelmed here. Minus by only lack of accuracy boost. -Stacks multiplicatively with weapon effect "Potential". 2023 Valve Corporation. Size Unit size ranges from S to XXL. 32 G Generation Series. Information on all available abilities and skills up to latest version. Difficulty will further reduce your Raid Link-up Damage. You can change the battle music for each pilot you own (it only depends on them, not on the MS). Lv3 : Reaction/Awaken +30. Beam-Resistant Coating 1 - Reduces 500 damage from Beam Weapons. Unit's ATK is put into play here. Don't sleep on the gallery function, as it can give you precious hints at what you need to obtain a specific MS. Accuracy/Evasion +10%, Lv3(Limiter OFF): Reaction/Awaken +30 and Accuracy/Evasion +10%, Original: Reaction +50 and Accuracy/Evasion +5%, Melee/Ranged at 100 damage dealt is lowered by ~16% and accuracy is lowered by ~10%, Melee/Ranged at 250 damage dealt is lowered by ~2.1% and accuracy is lowered by ~1%, These negative effects are completely removed if pilot has "Gundam Fighter" ability, Melee/Ranged 300 increases damage dealt by ~5.9%, Melee/Ranged 500 increases damage dealt by ~36%, Melee/Ranged at 999 increases damage dealt by 100%, MOB +200, All weapon power +500 exclude MAP weapon, Movement +3 when there're OP parts with I, II and III equipped, Max Team +1, Copy Space terrain capability to Atmospheric, Reduce Damage taken by 500. If it drops below dazed, you cannot attack or counter, If it rises above Super High, attacks will always be critical, If it rises above Supercharged, attacks will always be super critical (dealing more damage than normal criticals), Range Minimum and maximum range (if a unit attacks an enemy from beyond its maximum range, it will not be able to counter-attack), FX Weapon special effect. If 2 units of the raid end the turn near each other they will regain HP and a little EN, otherwise (if a unit ends the turn with no raid ally nearby) they will regain 30% of EN (Total ATK - Total Enemy's DEF) * (1+ (Average MOB / 1000)), 1 + (Captain's Command + XO's Auxiliary + Communicator's Communication + Mechanic's Maintenance + Navigator's Navigation + Guest's Charisma) / 1200, Crew's Stats are very important if you want a high damage output for Warship Link-Up Attack.They can multiply up to 500%. Can regain form by station in warship for one turn, When unit is destroyed: completely change to another form and recover 100% HP/EN, Reconnaissance System (19th Gold rewards), Ally within 3 spaces recover +5% EN at the start of own force turn.
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